Journal of Rehabilitation Research & Development (JRRD)

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Activity-promoting gaming systems in exercise and rehabilitation

Matthew J. D. Taylor, PhD, et al.

Figure 1. (a) Nintendo Wii console (Nintendo; Redmond, Washington) and its peripheries. (b) Wii remote in right hand and (c) nunchuk in left hand, (d) balance board, and (e) sensor bar. Note: Wii MotionPlus is not shown.

Activity-promoting computer games such as the Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect use player movement to control the action onscreen. It has been suggested that these gaming systems can be used as tools to increase activity levels in otherwise sedentary computer gamers and also be an effective tool to aid rehabilitation in clinical settings, although they can bring about their own injuries. The Nintendo Wii is currently used in medical centers as a tool to aid rehabilitation in both the United Kingdom and the U.S. Department of Veterans Affairs. Therefore, the aim of this work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation.

Volume 48 Number 10, 2011
   Pages 1138 — 1137

View HTML  ¦  View PDF  ¦  Contents Vol. 48, No. 10
This article and any supplementary material should be cited as follows:
Taylor MJ, McCormick D, Shawis T, Impson R, Griffin M. Activity-promoting gaming systems in exercise and rehabilitation. J Rehabil Res Dev. 2011;48(10):1171???86.

Last Reviewed or Updated  Tuesday, March 20, 2012 11:20 AM

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