Volume 48 Number 10, 2011
Pages 1138 — 1137
![]() Figure 1. (a) Nintendo Wii console (Nintendo; Redmond, Washington) and its peripheries. (b) Wii remote in right hand and (c) nunchuk in left hand, (d) balance board, and (e) sensor bar. Note: Wii MotionPlus is not shown. Click Image to Enlarge. View as PowerPoint Slide |
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34 ± 11 yr; n = 20 (10 M, 10 F)
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EE and PA measured resting, standing, watching television seated, playing SVG (PS2*) and AVG (Wii???)
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Mean EE over resting (148 ± 71 kCal/h) and movement increased significantly (p < 0.001) above all activities when playing Wii.
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Compared EE during three 10-min sessions
(5-min rest periods) of brisk treadmill walking or Wii (Tennis, Baseball, and Boxing???) |
METs significantly higher for brisk walking compared with Wii (p < 0.05). METs significantly higher for Wii Boxing vs Wii Tennis and Bowling. Gameplay in young adults may not be sufficient to meet ACSM guidelines for physical activity of moderate intensity that provides health benefits.
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29.1 ± 7.4 yr; n = 8 (3 M, 5 F)
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EE, VO2, and HR
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METs score (p < 0.001) and HR (p < 0.01) of all activities statistically different from quiet sitting. METs score (p = 0.013) and HR (p = 0.001) significantly different among activities.
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21 yr; n = 23
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Significant difference between HR for all modes of activity (p < 0.05). RPE significantly less than Wii Boxing and fitness boxing video. Wii Boxing may provide marginal physiological stimulus.
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Comparative study
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Five 5 min game conditions (Super Mario Bros. 3,??? Super Mario Bros. 3 while standing, Guitar Hero?? while standing, Wii Tennis, DDR??) and control
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DDR yielded highest mean and peak HR (p < 0.05). HR for DDR represented 60% of age-
predicted HRmax. Wii represented 50%, which may not be sufficient intensity for ACSM guidelines. |
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Five 5 min game conditions (Super Mario 3, Super Mario 3 while standing, Guitar Hero while standing, Wii Tennis, DDR) and control
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DDR yielded highest mean and peak VO2 compared with all other modes (p < 0.05), corresponding with 3.4 and 4.2 METs. DDR would meet ACMS guidelines. Wii would require almost double time per week to elicit benefit.
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EE by VO2 while sitting and during Wii (Tennis and Boxing, each played for 15 min in random order)
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Comparative study
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Control group: Age, IDD level, and functional abilities matched (54.3 ± 5.4 yr, n = 31 [15 M, 16 F])
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EE, modified Cooper test, and THBI
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Exercise group: significant improvements in modified Cooper test and THBI (p < 0.05), but not EE. Exergaming intervention suitable for adults with IDD and can result in significant improvements in physical fitness levels.
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Comparative study
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Maximal VO2 assessments and 30 min DDR session
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Significantly higher (p < 0.05) exercise HR, RPE, RER, VO2, total and relative EE, and exercise intensity and less time and steps to expend
150 kCal. |
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*Sony Computer Entertainment; Tokyo, Japan.
???Wii Sports (Nintendo).
??Harmonix; Cambridge, Massachusetts.
??Konami Digital Entertainment; El Segundo, California.
ACMS = American College of Sports Medicine, AVG = active video game, CP = cerebral palsy, DDR = Dance Dance Revolution, EE = energy expenditure, F = female, HR = heart rate, HRmax = maximum heart rate, IDD = individuals with intellectual and developmental disabilities, M = male, MET = metabolic equivalent, PA = physical activity, PS2 = PlayStation2, RER = respiratory exchange ratio, RPE = rating of perceived exertion, SVG = static video game, THBI = total heart beat index, VO2 = oxygen consumption.
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Self-reported Nintendo Wii-related (Nintendo; Redmond, Washington) injuries between November 2006 and 2008. Adapted from: Sparks D, Chase D, Coughlin L. Wii have a problem: A review of self-reported Wii related injuries. Inform Prim Care. 2009;17(1):55???57.
[PMID: 19490774]. | |
![]() Figure 2. Veterans using donated Nintendo Wii (Nintendo; Redmond, Washing-ton) equipment at the Washington DC Department of Veterans Affairs Medical Center. Washington DC VA Medical Center. Aquilent donates Wii equipment to hospitalized vets [Internet]. Washington (DC): Depart-ment of Veterans Affairs; 2009 [updated 2009 Nov 10]. Available from: http://www.washingtondc.va.gov/news/giftaquilent.asp Click Image to Enlarge. View as PowerPoint Slide |
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Wii exercise group: attended individual supervised exercise twice weekly for
12 weeks. Games included Table Tilt, Soccer Heading, Ski Slalom, Jogging, Hula Hoop, and Ski Jump.* Standard care group: attended 12-week exercise/education program supervised by NHS physiotherapists.
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Baseline vs week 4: mean Berg Balance Test significantly improved. (p = 0.02). No improvement in either balance score in standard care group. Wii deemed acceptable form of exercise for elderly.
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Unspecified
balance disorder, multiple faller (89 yr, F) |
Six 1 h treatment sessions over 2 weeks. Wii Bowling??? (minimum 2 games per
session) competed against investigator. Actual minimum time per session was 40 min. |
Decrease in falls risk shown by increase in Berg Balance Scale (48???53) and DGI (19???21) scores and decrease in TUG time (14.9???10.5 s).
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Feasibility case study
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Vertebra-basilar CVA (86 yr, F)
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10 s decrease in TUG time. Modest improvement in Berg Balance Scale, functional reach, and posturography. Observational improvement in gait. Wii deemed as having potential for use in clinical settings.
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2 individual case studies
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Comparison between 2 stroke patients: standard care vs Wii-based care. Three 1 h sessions per week for 4 weeks.
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Gait speed, distance walked, DGI, TUG
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Both participants showed improvement in all measures. Wii resulted in larger gains posttraining, but gains not sustained at follow-up compared with standard care.
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22 yr, n = 10
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Assessed patient acceptability and usefulness of Wii for exercise in adults with CF. Sports simulation games played against physiotherapist for average 20 min.
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HR, SpO2, BBS, BMS, patient enjoyment (directly pre and post)
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BBS (p = 0.005) and BMS (p = 0.009) scores significantly increased. No significant increase in HR and SpO2. Mean patient enjoyment 9/10. Wii has potential as alternative form of exercise.
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*Wii Fit (Nintendo).
???Wii Sports (Nintendo).
1. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with computers in later life (EXCELL)???Pilot and feasibility study of the acceptability of the Nintendo Wii Fit in community-dwelling fallers. BMC Res Notes. 2010;3:238. [PMID: 20831836]
2. Clark R, Kraemer T. Clinical use of the Nintendo Wii Bowling simulation to decrease fall risk in an elderly resident of a nursing home: A case report. J Geriatr Phys Ther. 2009;32(4):174???80. [PMID: 20469567]
3. Sugarman H, Weisel-Eichler A, Burstin A, Brown R. Use of Wii Fit system for the treatment of balance problems in the elderly: A feasibility study. Proceedings of the Virtual Rehabilitation International Conference; 2009 Jun 29???Jul 2; Haifa, Israel. Los Alamitos (CA): IEEE; 2009.
4. Deutsch JE, Robbins D, Morrison J, Guarrera-Bowlby P. Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke. Proceedings of the Virtual Rehabilitation International Conference; 2009 Jun 29???Jul 2; Haifa, Israel. Los Alamitos (CA): IEEE; 2009.
5. Boyle L, Lavery K, Elborn JS, Rendall JC. Use of Nintendo Wii for exercise in adult CF patients. J Cyst Fibros. 2009;8(S2):S71. http://dx.doi.org/10.1016/S1569-1993(09)60283-6
ABC = Activities-Specific Balance Scale, BBS = Borg Breathlessness Scale, BMS = Borg Muscle Fatigue Scale, CF = cystic fibrosis, CVA = cerebral vascular accident, DGI = Dynamic Gait Index, F = female, FES-I = Falls Efficacy Scale International, HR = heart rate, M = male, NHS = National Health Service, SpO2 = oxygen saturation, TUG = Timed "Up and Go" test.
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